Eiji Aonuma, producenten bakom Zelda-serien, har pratat mer om The Legend of Zelda: A Link Between Worlds och hur man arbetat med att få det att funka så bra som möjligt på Nintendos senaste enhet Nintendo 2DS då spelet ju i sina pussel använder sig av 3D-effekten för att förtydliga djupet i bilden.
Sen har han berättat för Gamespot att man gjort justeringar på spelets pussel för de som kommer lira på 2DS. Han är dock av åsikten att de som spelar på 3DS bör utnyttja enhetens 3D-effekt.
Han vidareutvecklar: "It's not that you can't play it with 2D, it's just that it becomes clearer when you have the 3D effect on. We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It's definitely still playable in 2D."
"A Link Between Worlds is being developed with 60 frames per second, and previous Zelda titles were about half that, about 30fps. The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60fps. If it's lower than it's sometimes hard for your eyes to focus on the appropriate image. We think we've created a game that even those who found it difficult previously to see the 3D effect would be able to see it better and enjoy it more with this title."
Han passade även på att beröra spelets livslängd.
"The game itself is designed so that it's quite easy to play, and quite easy to proceed further and further towards the end of the game. So if you play it all the time directly in a row then it could be that it feels quite quick, and it finishes quickly, but then if you go and do all the sidequests it's quite a long game with a lot of content."
The Legend of Zelda: A Link Between Worlds släpps den 22 november.