Enligt Matthew Karch på Saber Interactive så är utvecklare kreativt begränsade av dagens konsoler. Han förutspår också att den nästa generationen kommer medföra storverk för spelen.
"We're limited in what we can do right now in terms of games and that comes primarily from the power of the processors. The best way to put it is it's kind of like being given a Lego set with 100 block and a set with 1000 - you can do a lot more with the second set. You have more wiggle room and more blocks to make something big and great", säger Karch.
Han avslutar: "If you can generate real dynamic crowds doing real things, you can't do that on the current generation of consoles. If you can have liquid simulations and better cloth simulations, and instead of rigid body animations have soft body dynamics, flexible joints... think about the type of gameplay that could be created with technology as an enabler."
Saber Interactive håller just nu på att färdigställa Halo: Combat Evolved Anniversary tillsammans med 343 Industries.