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Metal Gear Solid V: The Phantom Pain

Manuset till Metal Gear-filmen skrivs om för att kännas mer "Kojima"

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Vi har i omgångar rapporterat om Sonys kommande filmatisering av Hideo Kojimas älskade kultföljetong och om det faktum att stekheta Kong: Skull Island-regissören Jordan Vogt-Roberts både skriver manus och ska sitta parkerad bakom kameran när det väl smäller. Jordan har tidigare pratat om att han vill göra en "punk-rock crazy-bananas"-film baserad på Solid Snakes strama spionstory, något som fansen reagerade negativt på. Nu har Jordan Vogt-Roberts berättat för Gamespot om hur han valt att skriva om manuset som redan fått grönt ljus av Sony Pictures, detta för att vara mer trogen originalmaterialet och den ton som spelserien alltid innehållit.

"I really give credit to the people I'm working with at Sony, the executives and the producers. I was able to go to them and say, 'Let's stop where we are, because I think we're heading down a direction that doesn't fully capture why people love this game, what Kojima's voice is, why people who have played this game for decades love it, why people who have never played this game will love it.' I was able to say, 'Let's really think about whether we're making the truest, most balls-to-the-wall Metal Gear version of this, the most Kojima version of this. And even if that means we make it for a little bit less money, let's make the version of this that's true to what it is, fully committed to what Kojima's voice is. So we're sort of re-working the script right now, and hopefully we get a script that they are excited about, and then get more serious about making it."

Han berättade sedan lite mer om hur viktig spelserien och detta filmprojekt är för honom:

"There's a billion ways to do this wrong, and that's why I've been so passionate and adamant about it, because it's something that I probably know better than just about anything on the planet. And it would be very easy for someone in Hollywood to screw this up. Metal Gear is so tonally complex, it would be so easy for a studio to make it generic, make it G.I. Joe, make it whatever. It's like, 'No, no, no. If you're going to do this, you have to double down and 100% not be afraid of what Metal Gear is.' You have to fully commit to it, and that's what's going to make people fall in love with it."

Jordan berättade sedan lite mer om hur han ser på de ikoniska karaktärerna i Metal Gear:

"The characters alone, you're talking Marvel/DC level iconography, between Snake and Boss and Sniper Wolf and Cyborg Ninja and The End, there are just so many characters that are comic book-level iconic. I simultaneously want to tell a small story, and an enormously complicated one at the same time. It would be the easiest franchise to take on too much and to try and do too many things, but it's not going to make sense until you see it. We're playing with a lot of really cool devices, and something that I'm incredibly excited about that I can't really get into, because I think when people find out what we're trying to do, they'll be like, 'Well that's fucking cool. I'm trying to tell a contained, emotional story, but also bring in the scope and weirdness of the Metal Gear franchise and to understand the different generations."

Hur sugen är du på denna film?

Metal Gear Solid V: The Phantom Pain
Filmen kan antingen bli den bästa TV-spelsrullen någonsin - eller lika hemsk som Assassin's Creed.

Länk till Gamespot

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